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Eden Rising: Supremacy

Developer: Nvizzio Creations

Engine: Unity

Eden Rising: Supremacy is an open world co-op action game that blends tower defense and survival genres to create a unique multiplayer experience.

My main role on this project was as a level designer, overlooking the design and art of multiple biomes in the world of Eden. Some level design tasks for Eden Rising include:

  • Planning enemy encounters and implementing them

  • Creating a fast travel network within individual biomes

  • Design of player onboarding

  • Resource placement and guidelines about their locations

  • Blueprints and crafting recipe design

  • Building "Crucibles" where tower defense gameplay occurs

  • Designing "Siege" encounters, tower defense gameplay

  • Being involved in general game design planning and implementation and a number of other responsibilities.

As the only designated level designer on the team, I was responsible for the design of multiple biomes within the world simultaneously. In addition, I was constantly in communication with level artists to ensure that the art matched the desired intentions of design. 

Visit the Eden Rising: Supremacy Website here, or the Eden Rising: Supremacy Steam Page here.

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