
Eden Rising: Supremacy
Developer: Nvizzio Creations
Engine: Unity
Eden Rising: Supremacy is an open world co-op action game that blends tower defense and survival genres to create a unique multiplayer experience.
My main role on this project was as a level designer, overlooking the design and art of multiple biomes in the world of Eden. Some level design tasks for Eden Rising include:
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Planning enemy encounters and implementing them
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Creating a fast travel network within individual biomes
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Design of player onboarding
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Resource placement and guidelines about their locations
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Blueprints and crafting recipe design
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Building "Crucibles" where tower defense gameplay occurs
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Designing "Siege" encounters, tower defense gameplay
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Being involved in general game design planning and implementation and a number of other responsibilities.
As the only designated level designer on the team, I was responsible for the design of multiple biomes within the world simultaneously. In addition, I was constantly in communication with level artists to ensure that the art matched the desired intentions of design.
Visit the Eden Rising: Supremacy Website here, or the Eden Rising: Supremacy Steam Page here.




